
Okuri-inu are traditional Japanese yokai (monsters). They take the form of dogs or wolves that harry a traveler from a distance. You’re supposed to never show weakness around them, or they will attack.
Traditionally, you thank them (from a distance) if you get to your destination to dispel them.
Okuri-Inu
Level 1 Monster
Hit Points: 9 (2d6 + 2)
Armor Class: 13 (natural armor)
Speed: 40 ft.
STR 12 +1
DEX 15 +2
CON 12 +1
INT 6 -2
WIS 12 +1
CHA 7 -2
Skills: Stealth +4, Perception +3
Damage Immunities: Piercing from nonmagical firearms
Senses: Darkvision 60 ft., passive Perception 13
Languages: Understands Sylvan but cannot speak
Challenge Rating: 0.25
Experience Points: 50
Origin: Nature Yokai
Alignment: Chaotic Evil
Abilities
Yokai Ancestry: The Okuri-Inu has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Pack Tactics: The Okuri-Inu has advantage on an attack roll against a creature if at least one of the Okuri-Inu’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Keen Hearing and Smell: The Okuri-Inu has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage.
Fearful Howl (Recharge 5–6): The Okuri-Inu emits a chilling howl. Each creature of its choice within 15 feet that can hear it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the Okuri-Inu’s next turn.
Legendary Actions
Shadow Slip: The Okuri-Inu moves up to half its speed without provoking opportunity attacks.
Loot
Yokai Fur: A tuft of black fur worth 5 gp, prized as an arcane component for illusion spells.
Okuri-Tooth: A single canine tooth worth 10 gp; can serve as a rare ritual component for protection charms.
And I really loved this artwork by Panart / Irpan, so I had to load it into RedBubble!


Leave a comment